It's easy to make underpowered - or overpowered - killing machines. You need to balance thrust power, weight, fuel, weaponry, crew, electrical power, and more. Design-It-Yourself Equipment: Both during the course of campaign and from the main menu's Shipworks, airships are fully customizable using various structural and mechanical components. If that weren't enough, it also has Anti Air capabilities, most, if not all, long range sensors a fleet will need and enough fuel to act as a tanker for an entire squadron. Cool Airship: There are plenty, but the Sevastopol takes the cake, its a flying Mighty Glacier with enough firepower to level a city and enough durability to take on a squadron by itself.The Chosen One: Alongside the combat, management, and social minigame elements, there's also a mysterious prophecy surrounding the player character to unravel.
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